--- title: "anonymous-bootwar" output: rmarkdown::html_vignette vignette: > %\VignetteIndexEntry{anonymous-bootwar} %\VignetteEngine{knitr::rmarkdown} %\VignetteEncoding{UTF-8} --- ```{r, include = FALSE} knitr::opts_chunk$set( collapse = TRUE, comment = "#>" ) ``` This vignette shows how to play bootwar using a deck built with an anonymous function rather than the standard 52 card deck. ### Initialization: ```{r} # Load bootwar library(bootwar) # Set up vectors for computer and player's cards and values comp_cv <- vector(mode = "character") comp_vv <- vector(mode = "numeric") plyr_cv <- vector(mode = "character") plyr_vv <- vector(mode = "numeric") ``` ### Define Custom Deck Use the deck_of_cards parameter of shuffle_deck() to define a custom deck of cards. ```{r} seed <- 123 set.seed(seed) # Shuffle the deck adeck <- mmcards::shuffle_deck( deck_of_cards = function(x) {as.integer(stats::runif(52, 1, 208))}, seed = seed ) head(adeck) ``` The rest of the workflow follows the same structure as the README. ### Play the First Round: ```{r} rres <- play_round(cdeck = adeck, plyr_cv = plyr_cv, plyr_vv = plyr_vv, comp_cv = comp_cv, comp_vv = comp_vv) ``` ### Continue the Game for Four More Rounds: ```{r} for (i in 1:4) { rres <- play_round(cdeck = rres$updated_deck, plyr_cv = rres$plyr_cv, plyr_vv = rres$plyr_vv, comp_cv = rres$comp_cv, comp_vv = rres$comp_vv) } # Ensure 10 cards have been dealt nrow(rres$updated_deck) ``` ### Analyze the Game: ```{r} gres <- analyze_game(plyr_vv = rres$plyr_vv, comp_vv = rres$comp_vv, mode = "pt", nboot = 1000, seed = 150, conf.level = 0.05) # Display game results gres$winner gres$bootstrap_results$effect.size gres$bootstrap_results$ci.effect.size gres$bootstrap_results$p.value ```